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AI Insights · Timothy · October 2024

Top 5 Educational Games Performance in Czech Republic, Q3 2024

Discover the performance trends of the top educational games apps in the Czech Republic during Q3 2024, including downloads, revenue, and active user statistics.

Top 5 Educational Games Performance in Czech Republic, Q3 2024

In the third quarter of 2024, the top five educational games on the unified platform in the Czech Republic showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each of these popular apps, based on data from Sensor Tower.

Lingokids - Play and Learn from Monkimun Inc saw its weekly revenue fluctuate throughout the quarter, peaking at around $2.7K in early August. Downloads remained relatively stable, with a slight increase towards the end of September, reaching approximately 539. The app experienced a gradual decline in weekly active users, dropping from 2.5K at the start of July to around 2K by the end of September.

Intellecto Kids Learning Games demonstrated a consistent revenue stream, averaging around $1.2K to $1.3K weekly, with a notable peak of $1.3K at the end of September. Although downloads were modest, they peaked at 105 mid-July, with a resurgence to 85 by the end of the quarter. Weekly active users were steady, fluctuating slightly around 140 to 160.

LogicLike: Kids Learning Games by Massiana showed a stable revenue pattern, with a slight increase towards the end of September, reaching approximately $1.3K. Downloads were highest at the start of the quarter, at 580, and tapered off to 363 by the end of September. The weekly active users trended positively, increasing from 746 in early July to 658 by the end of the quarter.

Learn English - Studycat from Studycat Limited maintained a consistent revenue flow, peaking at $1.2K in early July and stabilizing around $900 by the end of September. Downloads peaked at 94 in late September, while weekly active users showed a gradual increase from 223 to 226 over the quarter.

Math&Logic games for kids by SpeedyMind Limited exhibited strong revenue growth, reaching a high of $1.1K in early September. Download numbers showed a positive trend, peaking at 285 at the end of September. Weekly active users experienced a slight increase, starting at 515 and ending at 563 by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024